Bio Headshot of Benjamin Bailey

Hello, my name's Benjamin Bailey, and I love to create new worlds. I illustrate, sculpt, write, and work on films. Read more...


From the blog...

Beyondaries!

Custom Drawings for Free (OFFER EXPIRED)

Shooting With Zoom for Portraits

Druid Peak Film Shoot in West Virginia

Tomorrow the Madness Begins

A Character is a Character

The Importance of Copyrights

My Life Continues: Sheetz, Illustration, and 3D

Literally 6 More

?The Pied Piper: The Musical? Opens Tonight!


This is the homepage of the visual artist and performer Benjamin Bailey. View my portfolio in the Gallery, my resumé on the Bio page, or contact me for a commision!


Beyondaries!

Recently a writing website was launched, called Beyondaries.  This e-zine (electronic magazine) site features authors and artists, giving tips and advice in each quarterly issue.  I am the head Illustration columnist for the site, and I wrote an article on my illustration process for Port Yonder Press‘ upcoming book, The Book of Sylvari: An Anthology of Elves.  The article will also appear in the book, along with all the other short stories and illustrations.

A sketch for the upcoming book "The Book of Sylvari: An Anthology of Elves"

Keep an eye out each quarter of the year for a new article from me and many other worthy writers, sharing our expertise to you and the world.

Please give it a read and drop me a line if you have any questions!

Custom Drawings for Free (OFFER EXPIRED)

[EDIT: The offer for free drawings was made a long time ago. That offer has, understandably, expired. Thank you!]

Recently I have been creating custom drawings for friends on Facebook for free, and it’s been a wonderful experience!  People are happy to see fun, creative artwork being created almost daily and it gives me tons of practice.

The first person I created artwork for was Tiara Brown, since she’s been on me for a few months to create a drawing of her.  Here is the final artwork, made with Staedtler drawing pencils.

"Domonique" - graphite pencil sketch of Tiara Brown

“Domonique” – graphite pencil sketch of Tiara Brown

And here is a comparison of the final portrait piece alongside the photo of Tiara I grabbed from her Facebook albums.

Comparison of final "Domonique" pencil portrait artwork to the original photo of Tiara Brown

Comparison of final portrait sketch to the original reference photo

As a special offer to those who read my blog, I’m extending this free, custom artwork offer to you.  Just leave a comment on this post with your request and I will add it to my “free artwork for friends” queue.

I will be updating this blog more faithfully, bringing you more news and artwork than before.  It’s time to turn over a new leaf.  It is a new year, after all.  So be expecting awesomeness in the days to follow.

Have a wonderful New Year and may 2012 give you joy and success, bring prosperity to the heart and mind of all people, and not let the world be destroyed this year.  Darn you, ancient Mayans!

Filed under: Benjamin Bailey, Drawing

Shooting With Zoom for Portraits

In my little photography experience I have found that shooting with a zoom lens greatly improves my portrait shoots.  The closer I get to my subject, say, using a wide angle lens, the more distortion and stretching of their face I’m going to get.  Their nose is going to get enlarged, the sides of their face stretched back – in short, they’re going to look horrible, or at best, like a clown.  Using a zoom or higher millimeter lens (a 55mm instead of a 18mm,) I can get a much more accurate portrait of my subject.

Below you can see the difference between  lens angle of 18mm and 55mm:

18mm versus 55mm zoom for portrait photography

18mm versus 55mm zoom for portrait photography

By being able to stand further away from the subject I create a sense of isolation and comfort for the subject, allowing them to act naturally.  Getting too close to the model’s face makes them become self-conscious and stiff.

So not only does using a zoom lens, or a lens in the 55mm+ range – help tremendously to create a pleasant portrait of your subject, but it also allows your client to be able to relax and be natural.  Ultimately, using the appropriate distance+zoom equals the best portraits you could imagine.

And that’s all, folks.  Happy Thanksgiving!

Druid Peak Film Shoot in West Virginia

This past week I have been volunteering on Druid Peak, a film written and directed by Marnie Zelnick, featuring Spencer Treat Clark (Gladiator, Unbreakable, The Last House on the Left,) Nathaniel Brown (Enter the Void,) and Armand Schultz (Salt,) while the cast and crew were based here in West Virginia to shoot the beginning of the film.

Spencer Treat Clark in costume and makeup effects, and me.

Druid Peak is about a young man, Owen (Spencer Treat Clark,) who is a footloose, delinquent teenager who finds himself in a load of trouble after a tragic accident where his friend dies.  Forced to leave home, he travels to find peace in the wild of Wyoming, tracking wolves with his biological father, a scientist working for Yellowstone’s wolf reintroduction program.

It was a privilege to act as an extra alongside Spencer Treat Clark.  I portrayed one of his cronies who rides in the back of an old Ford truck, roughs up a poor young guy, chills in an alleyway at a drinking party, and so forth.  Nathaniel Brown portrayed Owen’s best friend, the driver of the old Ford.  It was simply amazing being able to work with both of them on this feature.

Besides acting as an extra, I spent most of my free time volunteering as a PA (Production Assistant) on the film, doing anything from running for water bottles, wrapping up set, to mopping up an overflowed toilet.  The best part was working with such an amazing cast and crew – each and every one was so hard working.  It wasn’t about just getting a job done; it was about doing it with gusto and doing it well.  To top it off, they taught me an incredible amount of hands-on techniques in the gaffer and grip departments, where I spent much of my time.

Elissa Ruminer (makeup/hair design) at work on the actors (from left) Spencer Treat Clark, Matt Petriello, and Dylan Goodwin.

Early Monday morning the cast and crew headed out for the next location, Yellowstone, Wyoming, to finish shooting the movie in the following three weeks.  After that, it’s post production and sending the feature film to festivals.  I look forward the movie’s completion and to meeting the magnificent cast and crew again – preferably as soon as possible.

A huge thanks goes to the City of Mount Hope for all the exceptional help they provided us in the shooting of this film, including housing, extras, and much more.

Filed under: Benjamin Bailey, Film

Tomorrow the Madness Begins

Tomorrow I start work on creating an animation in 48 hours.  Yes, two days.  Me and and a bunch of other CGI artists will be working hard from dusk till dawn, twice over, to create the most stunning, whacky, incredibly-insane short animated movie you’ve ever seen.  And it’s the fourth year in a row that we will succeed.

Tomorrow I hit the road to go down to Richmond, VA, which is nearly 5 hours away, to work with the Hand Turkey Studios team to create a film in 48 hours for the Richmond 48-Hour Film Festival.  I’ll be at homebase, which will be graciously hosted by Hal Dowdy at Broadscope Media Inc., where we will be kicking off at 7:30pm on Friday, July 22, and start planning, voicing, modeling, animating, texturing, compositing, and rendering constantly until the deadline exactly two days later.

We will be given a few items to include in the short film (a line, a prop, a genre, etc.) to prove we made the animation on within the time constraints.

We’re bringing incredible talent onto the team this year, including Bassam Kurdali (Director of Elephant’s Dream,) who’ll be joining us from Team International; Sebastian König, Dolf Veenvliet, Beorn Leonard (animator for Sintel,) Jarred de Beer (winner of Suzanne Award for Best Animation at the Blender Conference,) Jonathan Williamson (author at CGCookie,) Lee Salvemini, Kernon Dillon (BlenderNewbies,) and Reynante Martinez, to name some.  And in Richmond, none other than Roland Hess (author of The Essential Blender and a score of other books,) Sam Brubaker, and our producer and mastermind, Jason van Gumster and his wife, Heather van Gumster.  It truly will be a magnificent team – and there is simply too many awesome exploits be each of these names and others on the team to write here, but let it suffice to say: we rock.

I’ll be down in Richmond, VA, this year to capture all the action first-hand and meet other real Blenderheads for the first time.  Last year I was on the team for my first time, heralding from the International Team, when we created the sensational Grey Justice: Puncher of Men animation.  This year, we can only top the awesomeness by getting closer to the source.

Let it begin.