Archive for June, 2011
So, I was asking myself earlier: how could I create a character that looked like something really cool, yet be totally new? And then I wondered, how would I create a character without the humanoid shape? (After all, it’s used way to much with science-fiction alien lifeforms.) My only solution would be to animate inanimate objects – make them come alive. But how uncool is that? And how many times has it be done?
There are animal-people, also called anthropomorphic characters – but that’s not what I’m looking for. So, I suppose I’ll be sticking to the norm and create an awesome character based on the human form, but I’d love to discover if it were possible to create a character that easy to relate to, recognizable as a character, and yet breaks the mold of needing to have eyes, feet, hands, move, or even speak. We don’t need any more living plants eating people – let’s play safe and dive off the deep end with ingenuity.
So the question is, what makes a character a character?
Peace out and please share your thoughts on this!