Tomorrow I start work on creating an animation in 48 hours. Yes, two days. Me and and a bunch of other CGI artists will be working hard from dusk till dawn, twice over, to create the most stunning, whacky, incredibly-insane short animated movie you’ve ever seen. And it’s the fourth year in a row that we will succeed.
Tomorrow I hit the road to go down to Richmond, VA, which is nearly 5 hours away, to work with the Hand Turkey Studios team to create a film in 48 hours for the Richmond 48-Hour Film Festival. I’ll be at homebase, which will be graciously hosted by Hal Dowdy at Broadscope Media Inc., where we will be kicking off at 7:30pm on Friday, July 22, and start planning, voicing, modeling, animating, texturing, compositing, and rendering constantly until the deadline exactly two days later.
We will be given a few items to include in the short film (a line, a prop, a genre, etc.) to prove we made the animation on within the time constraints.
We’re bringing incredible talent onto the team this year, including Bassam Kurdali (Director of Elephant’s Dream,) who’ll be joining us from Team International; Sebastian König, Dolf Veenvliet, Beorn Leonard (animator for Sintel,) Jarred de Beer (winner of Suzanne Award for Best Animation at the Blender Conference,) Jonathan Williamson (author at CGCookie,) Lee Salvemini, Kernon Dillon (BlenderNewbies,) and Reynante Martinez, to name some. And in Richmond, none other than Roland Hess (author of The Essential Blender and a score of other books,) Sam Brubaker, and our producer and mastermind, Jason van Gumster and his wife, Heather van Gumster. It truly will be a magnificent team – and there is simply too many awesome exploits be each of these names and others on the team to write here, but let it suffice to say: we rock.
I’ll be down in Richmond, VA, this year to capture all the action first-hand and meet other real Blenderheads for the first time. Last year I was on the team for my first time, heralding from the International Team, when we created the sensational Grey Justice: Puncher of Men animation. This year, we can only top the awesomeness by getting closer to the source.
Let it begin.
So I’ve finished my second animation test with Blender! After much trail and tribulation, it’s done, complete with a rigged character, shape keys, moving background (thanks to a great texture from CGTextures.com,) more-complex scene, eyes, UV-mapped body (texture painted with Gimp,) and, last but not least, sound effects from Freesound.org!
Here it is – enjoy and please comment!
Here is a short animation test using Blender 2.55.