Today I learned how to use an HDRi image as a World background in Blender, for use in creating realistic reflections.  Using an HDR light probe angular map image, I was able to greatly improve my little object’s lame material into a stunning render.

Original

Original

With HDR light probe angular map

With HDR light probe angular map

With HDRi angmap and compositing

With HDRi angmap and compositing

I hope to turn this little baby into a spaceship and animate a set of fly-by shots!

Here’s the node setup (for a different render of the chrome spaceship that looks like this. This other render took 4 hours and 12 minutes to render, with 15 motion blur render passes!)

Chrome spaceship node setup

This project was a branch-off of another project (in an attempt to re-learn IPO drivers) that I hope to return to soon, which looks like this:

Futuristic engine model

Futuristic engine model

And while chatting with a friend over a Skype call, I modeled this fellow (still a work in progress, mind you!)

Head model (WIP) during Skype call with Trey Bowen

Christmas is coming on soon, and I’m done with my shopping for the family!  Yipee!  I even shopped for a few things for myself (shameful, I know.)  Oh, and of course I have a lot more work to do on editing videos for the upcoming Christmas production by my church’s youth group.  So, I’ll be onto that tomorrow!

Here’s the shepherd scene, fully edited (no audio on purpose.)

Shepherds – Christmas Production from Benjamin Bailey on Vimeo.

(You can check out my other videos for this production by browsing my Vimeo playlist.)

I’ve got more to share, but that’s enough for one evening!  So long, folks! God bless and a merry, merry Christmas to you all!

-b