Posts tagged animate

I'm trying to avoid talking to cubes...

A Character is a Character

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So, I was asking myself earlier: how could I create a character that looked like something really cool, yet be totally new?  And then I wondered, how would I create a character without the humanoid shape?  (After all, it’s used way to much with science-fiction alien lifeforms.)  My only solution would be to animate inanimate objects – make them come alive.  But how uncool is that?  And how many times has it be done?

Please don't talk back to the little grey cube - we wouldn't want to encourage it.

There are animal-people, also called anthropomorphic characters – but that’s not what I’m looking for.  So, I suppose I’ll be sticking to the norm and create an awesome character based on the human form, but I’d love to discover if it were possible to create a character that easy to relate to, recognizable as a character, and yet breaks the mold of needing to have eyes, feet, hands, move, or even speak.  We don’t need any more living plants eating people – let’s play safe and dive off the deep end with ingenuity.

So the question is, what makes a character a character?

Peace out and please share your thoughts on this!

Bugly Jumps! – Animation Test #2 with Blender

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So I’ve finished my second animation test with Blender!  After much trail and tribulation, it’s done, complete with a rigged character, shape keys, moving background (thanks to a great texture from CGTextures.com,) more-complex scene, eyes, UV-mapped body (texture painted with Gimp,) and, last but not least, sound effects from Freesound.org!

Here it is – enjoy and please comment!

http://www.youtube.com/watch?v=r0dhkoUMCyU

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