Posts tagged Blender
Tomorrow I start work on creating an animation in 48 hours. Yes, two days. Me and and a bunch of other CGI artists will be working hard from dusk till dawn, twice over, to create the most stunning, whacky, incredibly-insane short animated movie you’ve ever seen. And it’s the fourth year in a row that we will succeed.
Tomorrow I hit the road to go down to Richmond, VA, which is nearly 5 hours away, to work with the Hand Turkey Studios team to create a film in 48 hours for the Richmond 48-Hour Film Festival. I’ll be at homebase, which will be graciously hosted by Hal Dowdy at Broadscope Media Inc., where we will be kicking off at 7:30pm on Friday, July 22, and start planning, voicing, modeling, animating, texturing, compositing, and rendering constantly until the deadline exactly two days later.
We will be given a few items to include in the short film (a line, a prop, a genre, etc.) to prove we made the animation on within the time constraints.
We’re bringing incredible talent onto the team this year, including Bassam Kurdali (Director of Elephant’s Dream,) who’ll be joining us from Team International; Sebastian König, Dolf Veenvliet, Beorn Leonard (animator for Sintel,) Jarred de Beer (winner of Suzanne Award for Best Animation at the Blender Conference,) Jonathan Williamson (author at CGCookie,) Lee Salvemini, Kernon Dillon (BlenderNewbies,) and Reynante Martinez, to name some. And in Richmond, none other than Roland Hess (author of The Essential Blender and a score of other books,) Sam Brubaker, and our producer and mastermind, Jason van Gumster and his wife, Heather van Gumster. It truly will be a magnificent team – and there is simply too many awesome exploits be each of these names and others on the team to write here, but let it suffice to say: we rock.
I’ll be down in Richmond, VA, this year to capture all the action first-hand and meet other real Blenderheads for the first time. Last year I was on the team for my first time, heralding from the International Team, when we created the sensational Grey Justice: Puncher of Men animation. This year, we can only top the awesomeness by getting closer to the source.
Let it begin.
I suppose I should write a new post, so I will. I realize how lame the intro I just wrote is, but I will continue nonetheless.
I’ve been working at Sheetz for the past, well, over a month now. Recently I’ve been pulling full time, but as the new store quiets down I expect life will also open up more as I shift into part-time.
But on another note…
I still have those illustrations for The Book of Sylvari: An Anthology of Elves to finish. I’m in the digital cleanup stage for the rest of the drawings featured in the The Isle of Wight short story, and I may even take a stab at illustrating another story.
I’m also getting back into Blender. Recently I worked on a low-poly model for Freezing Moon‘s game Ancient Beast. Some topology redirection and getting rid of manifolds should bring it close to completion.
I also had a pleasant time yesterday evening helping dream up (and make one of the dishes) for a lovely meal at home. And this evening was enjoyable as well, when my father took us out to eat and then tonight while I was absorbed into watching a lengthy amount of the sequel to Anne of Green Gables.
Well, there’s work tomorrow at 6am again. Good evening, and the best of wishes upon your life! May you find inner peace in all your pursue.
Keep in touch! I have a lot ahead of me.
So I’ve finished my second animation test with Blender! After much trail and tribulation, it’s done, complete with a rigged character, shape keys, moving background (thanks to a great texture from CGTextures.com,) more-complex scene, eyes, UV-mapped body (texture painted with Gimp,) and, last but not least, sound effects from Freesound.org!
Here it is – enjoy and please comment!
Here is a short animation test using Blender 2.55.
OK, two weeks ago I helped create a short animated film, called “Grey Justice: Puncher of Men.” It was our entry for the Richmond 48 Hour Film Festival, so we only had two days to make a complete little flick of genius!
So, here is what we made!
Last week I helped a family move from Berea, about 15 miles out of Cleveland, Ohio. It was a pleasant trip that lasted about three days. I went with Reverend Robert O. Morey and three friends, and we helped by packing boxes and loading the truck. (more…)
Alright! I passed my driving test! Praise God!
Me with my new, red license
I woke up early (for me,) and we got there at the DMV early, had to be put further back in the line do to forgetting the car registration in the vehicle, and then eventually I was all signed up for the test. Then we just had to wait for the administrator to come in at 9am, and then? Time for the test!
It went well, despite my being sleepy. My test administrator was a very kind lady, and this time I had practice on those barrels, and made the parallel parking test on the first try. Praise God for a father who has spent the time to teach me how to drive well.
And a little render to top off the ice-cream. Any tips on how to improve my flame?
I”m off to take my driving test for the second time. Yes, I failed on my first go-around. During the parallel parking portion of the test, which the administrator had me do right away, I backed up into the rear barrel, scraping against the plastic-orange obstacle and getting an instant fail. Oh well, better luck next time, right?
So I get three tries at passing the driving test. A no brainer, right? “You’ll do fine!” all my friends say. “It’s not that hard.” Then after I fail, they reveal that “Actually, the police officer may fail you because he broke a toenail that morning.” Seriously, what a great thing to know. Thanks.
Anyhow, tomorrow mornings the day for my second (and last,) shot at this endeavor, unless I want to renew my driving permit that expires on the 25 of May, which is Tuesday. So even though I am supposed to get three tries, I’ll only have two, due to the timing of things, having a to wait a week after each failure and all.
So toodles, I need some sleep. I’m uploading a flaming Suzanne mesh right now, off of the excellent fire tutorial by Miika. Check it out!
I sent in my messed-up .blend file to this teacher, and viola! I get an excellent, quick reply that fixes my issue. Thanks!
What I was doing wrong was resizing the domain cube in edit mode, causing the texture space to stay the same size. This caused the volume texture to repeat across the texture space.
And since that’s fixed now, I’m onto the start of fire making, and soon I’ll be a happy-go-lucky CG pyromaniac and proud of it.
Cheers! Off to beddy-bye.
P.S. I’m working on some other Blender stuff, but it’s Top Secret, so you’ll have to wait till I draw away the cloak an reveal some awesome upcoming classes with Kurv Studios!
Check it out! My new video that previews my progress on using boid particles in Blender 2.5 to simulate a flock of birds!
I am going to teach how to use boid particles in a webinar with Kurv Studios sometime in the near future. No dates have been set yet, and I still have a lot more to learn with boids, but be prepared, a class is on the way!
Cheers on the journey!
People often become too accustomed to one piece of software, swearing by it’s code and plastering slogans of it’s glory all over their favorite community sites. It’s become a patriotic religion, people! Come’on and grow up! It’s not the tool that makes the art, but the experiences of the artist portrayed through the medium.
To illustrate my point, I will share with you three of the most amazing CG videos I ran across this morning. Check them out for yourself and see if awesomeness is confined to one program.
And oh, my brother just got married last Saturday! More news on that in a future post.
P.S. Anyone have any thoughts on YouTube’s new format?