Posts tagged hours

Tomorrow the Madness Begins

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Tomorrow I start work on creating an animation in 48 hours.  Yes, two days.  Me and and a bunch of other CGI artists will be working hard from dusk till dawn, twice over, to create the most stunning, whacky, incredibly-insane short animated movie you’ve ever seen.  And it’s the fourth year in a row that we will succeed.

Tomorrow I hit the road to go down to Richmond, VA, which is nearly 5 hours away, to work with the Hand Turkey Studios team to create a film in 48 hours for the Richmond 48-Hour Film Festival.  I’ll be at homebase, which will be graciously hosted by Hal Dowdy at Broadscope Media Inc., where we will be kicking off at 7:30pm on Friday, July 22, and start planning, voicing, modeling, animating, texturing, compositing, and rendering constantly until the deadline exactly two days later.

We will be given a few items to include in the short film (a line, a prop, a genre, etc.) to prove we made the animation on within the time constraints.

We’re bringing incredible talent onto the team this year, including Bassam Kurdali (Director of Elephant’s Dream,) who’ll be joining us from Team International; Sebastian König, Dolf Veenvliet, Beorn Leonard (animator for Sintel,) Jarred de Beer (winner of Suzanne Award for Best Animation at the Blender Conference,) Jonathan Williamson (author at CGCookie,) Lee Salvemini, Kernon Dillon (BlenderNewbies,) and Reynante Martinez, to name some.  And in Richmond, none other than Roland Hess (author of The Essential Blender and a score of other books,) Sam Brubaker, and our producer and mastermind, Jason van Gumster and his wife, Heather van Gumster.  It truly will be a magnificent team – and there is simply too many awesome exploits be each of these names and others on the team to write here, but let it suffice to say: we rock.

I’ll be down in Richmond, VA, this year to capture all the action first-hand and meet other real Blenderheads for the first time.  Last year I was on the team for my first time, heralding from the International Team, when we created the sensational Grey Justice: Puncher of Men animation.  This year, we can only top the awesomeness by getting closer to the source.

Let it begin.

The Castle from "The Isle of Wight"

My Life Continues: Sheetz, Illustration, and 3D

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I suppose I should write a new post, so I will.  I realize how lame the intro I just wrote is, but I will continue nonetheless. :)

I’ve been working at Sheetz for the past, well, over a month now.  Recently I’ve been pulling full time, but as the new store quiets down I expect life will also open up more as I shift into part-time.

But on another note…

The Castle from "The Isle of Wight"

I still have those illustrations for The Book of Sylvari: An Anthology of Elves to finish.  I’m in the digital cleanup stage for the rest of the drawings featured in the The Isle of Wight short story, and I may even take a stab at illustrating another story.

I’m also getting back into Blender.  Recently I worked on a low-poly model for Freezing Moon‘s game Ancient Beast.  Some topology redirection and getting rid of manifolds should bring it close to completion.

Granted, his topology flow needs fixing. But after the fixes, I'm onto texturing him!

I also had a pleasant time yesterday evening helping dream up (and make one of the dishes) for a lovely meal at home.  And this evening was enjoyable as well, when my father took us out to eat and then tonight while I was absorbed into watching a lengthy amount of the sequel to Anne of Green Gables. :D

Well, there’s work tomorrow at 6am again.  Good evening, and the best of wishes upon your life!  May you find inner peace in all your pursue.

Keep in touch!  I have a lot ahead of me.

God bless!

Reaching for the Sky - Painted by me with MyPaint, Gimp

8-Hour Short Story Writing Challenge

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My sister and I decided to engage in a 8-hour long writing challenge, where we both had to write a complete short story in a tiny 480 minutes.  But lo and behold, after starting at 3pm and writing till 11pm, we finished our stories and read them to our brother and his sister-in-law.

I’m quite proud of my 14-page, 8,129-word story, which chronicles the disaster the befalls of a peaceful Kingdom that’s “somewhere in the far reaches of the earth, but closer than you could imagine” filled with “mostly-happy people,” and the great Quest of Valor to solve “the mystery of the broken sky” and in doing so win the hand of the beautiful Princess.

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