Posts tagged kurv

Boids and Birds

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Check it out! My new video that previews my progress on using boid particles in Blender 2.5 to simulate a flock of birds!

Boids and Birds from Benjamin Bailey on Vimeo.

I am going to teach how to use boid particles in a webinar with Kurv Studios sometime in the near future. No dates have been set yet, and I still have a lot more to learn with boids, but be prepared, a class is on the way!

Cheers on the journey!

And my result!

Some Friendly Help

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I often find myself stumped by the simplest of things.  But luckily, I have friends. :)

The most recent example of a friend pulling me up out of the ditch of reckless frustration is this: I’ve been working on a project for Kurv Studios, but I couldn’t figure out how to UV map an image onto my character’s shoe.  Well, David Ward begin_of_the_skype_highlighting     end_of_the_skype_highlighting came to my rescue by recording a little video tutorial for me, showing me how to add a decal to my mesh with UV mapping in Blender 2.51.

So here it is:

So I’d like to pass on a big “Thanks!” to David Ward for helping me out again.  My pre-visualization project is almost ready to be recorded into video tutorials, so you’ll be hearing more about it in the days to come!

And my result!

And my result!

As for daily news? I practiced driving for about an hour, and I was fitted for a tux for my brother’s upcoming wedding this March. And oh, that reminds me – I need to practice my duet for the ceremony!

Toodles!

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