Posts tagged kurv
Check it out! My new video that previews my progress on using boid particles in Blender 2.5 to simulate a flock of birds!
I am going to teach how to use boid particles in a webinar with Kurv Studios sometime in the near future. No dates have been set yet, and I still have a lot more to learn with boids, but be prepared, a class is on the way!
Cheers on the journey!
I often find myself stumped by the simplest of things. But luckily, I have friends.
The most recent example of a friend pulling me up out of the ditch of reckless frustration is this: I’ve been working on a project for Kurv Studios, but I couldn’t figure out how to UV map an image onto my character’s shoe. Well, David Ward begin_of_the_skype_highlighting end_of_the_skype_highlighting came to my rescue by recording a little video tutorial for me, showing me how to add a decal to my mesh with UV mapping in Blender 2.51.
So here it is:
So I’d like to pass on a big “Thanks!” to David Ward for helping me out again. My pre-visualization project is almost ready to be recorded into video tutorials, so you’ll be hearing more about it in the days to come!
As for daily news? I practiced driving for about an hour, and I was fitted for a tux for my brother’s upcoming wedding this March. And oh, that reminds me – I need to practice my duet for the ceremony!