Posts tagged project

Tomorrow the Madness Begins

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Tomorrow I start work on creating an animation in 48 hours.  Yes, two days.  Me and and a bunch of other CGI artists will be working hard from dusk till dawn, twice over, to create the most stunning, whacky, incredibly-insane short animated movie you’ve ever seen.  And it’s the fourth year in a row that we will succeed.

Tomorrow I hit the road to go down to Richmond, VA, which is nearly 5 hours away, to work with the Hand Turkey Studios team to create a film in 48 hours for the Richmond 48-Hour Film Festival.  I’ll be at homebase, which will be graciously hosted by Hal Dowdy at Broadscope Media Inc., where we will be kicking off at 7:30pm on Friday, July 22, and start planning, voicing, modeling, animating, texturing, compositing, and rendering constantly until the deadline exactly two days later.

We will be given a few items to include in the short film (a line, a prop, a genre, etc.) to prove we made the animation on within the time constraints.

We’re bringing incredible talent onto the team this year, including Bassam Kurdali (Director of Elephant’s Dream,) who’ll be joining us from Team International; Sebastian König, Dolf Veenvliet, Beorn Leonard (animator for Sintel,) Jarred de Beer (winner of Suzanne Award for Best Animation at the Blender Conference,) Jonathan Williamson (author at CGCookie,) Lee Salvemini, Kernon Dillon (BlenderNewbies,) and Reynante Martinez, to name some.  And in Richmond, none other than Roland Hess (author of The Essential Blender and a score of other books,) Sam Brubaker, and our producer and mastermind, Jason van Gumster and his wife, Heather van Gumster.  It truly will be a magnificent team – and there is simply too many awesome exploits be each of these names and others on the team to write here, but let it suffice to say: we rock.

I’ll be down in Richmond, VA, this year to capture all the action first-hand and meet other real Blenderheads for the first time.  Last year I was on the team for my first time, heralding from the International Team, when we created the sensational Grey Justice: Puncher of Men animation.  This year, we can only top the awesomeness by getting closer to the source.

Let it begin.

Bouncing Ball – Animation Test #1 in Blender

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Here is a short animation test using Blender 2.55.

(more…)

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A Family Moved

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A Family MovedLast week I helped a family move from Berea, about 15 miles out of Cleveland, Ohio.  It was a pleasant trip that lasted about three days.  I went with Reverend Robert O. Morey and three friends, and we helped by packing boxes and loading the truck. (more…)

Aviation at JAARS!

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A couple days ago I was privileged to see the JAARS headquarters!

JAARS (Jungle Aviation and Radio Services) is a Christian organization established in 1948 which specializes in providing essential transportation and communication resources to missionaries traveling to the far reaches of the Earth.

So this past Friday my family and I went up to visit some missionary friends, the Wussows, and stayed the night. We checked out their trails the next morning, and headed off for the JAARS headquarters, where Bryan and Joan work.

We toured the facilities, visited museums, saw a demo presentation of a Helio airplane taking off and landing in a stunning 5-plane-lengths, and enjoyed a lovely evening eating a taco dinner before heading back to West Viriginia.

I got to try out dubbing the Jesus film into English, meet a lead team member of the WordSign project (which I hope to contribute some assets to,) ride in a 4-wheel-drive vehicle over a rough-terrain training road, and take a ride in the Helio plane.

All-in-all it was a wonderful experience, and I am seriously considering my future options, and if JAARS will play a part in that future.

After all, I really want to travel – and what better way to do that then to spread the good news to the far reaches of Terra Firma?

Adios! May your journey be eventful and bright.

P.S. I got to be the co-pilot! It was pure serenity to fly over rural North Carolina in a bush plane… simply inspirational.

Having a wonderful time on the hike!

Speaking More Slowly

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Did you ever realize that speaking more slowly is an art?  When you try to communicate across the language barrier you stop and go “Whoa… maybe what I’m saying really is hard to understand!”  It’s the gift of finding simple, new ways to tell people the most important things.  It’s tough, but it’s good.

Today I went on a walk with my sister and two Chinese ESL-student friends.  It was a great time!

Having a wonderful time on the hike!

Having a wonderful time on the hike!

After that, my sister and I headed over to our church to help film a church short film for this Easter’s production.  We were shooting a short scene where a teen girl is on her first day at school at a cafeteria, where she tries to find someone to relate to.  Expect to see a version online sometime before Easter!

And yesterday evening Becky, Tim, and I went out on a nice trip around downtown Fayettevile, asking people if they wanted to be interviewed.  We ended up in the park and got the majority of our whopping 5 interviews, and I got to play basketball with a bunch of teen dudes who I’ve never met before – it was awesome.  I plan on going out to film some more interviews in Beckley soon.

And tonight I finished a new version of my little character.  Hope you like Mr. Ugly!

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My name does not reflect my kind heart - so stop staring at me, bub!

And that about concludes everything for tonight.  I wish you all the best and look forward to my future of bright opportunities, friendships, and discoveries.

God bless!

And my result!

Some Friendly Help

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I often find myself stumped by the simplest of things.  But luckily, I have friends. :)

The most recent example of a friend pulling me up out of the ditch of reckless frustration is this: I’ve been working on a project for Kurv Studios, but I couldn’t figure out how to UV map an image onto my character’s shoe.  Well, David Ward begin_of_the_skype_highlighting     end_of_the_skype_highlighting came to my rescue by recording a little video tutorial for me, showing me how to add a decal to my mesh with UV mapping in Blender 2.51.

So here it is:

So I’d like to pass on a big “Thanks!” to David Ward for helping me out again.  My pre-visualization project is almost ready to be recorded into video tutorials, so you’ll be hearing more about it in the days to come!

And my result!

And my result!

As for daily news? I practiced driving for about an hour, and I was fitted for a tux for my brother’s upcoming wedding this March. And oh, that reminds me – I need to practice my duet for the ceremony!

Toodles!

Malroy the Dragon!

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I am introducing Malroy the Dragon, the star character in my free 3D creation timelapses, featuring everything from his shaping from a simple cube to his splendor as a fully textured, rigged, and animated creature – or at least, that’s my hope.

Check out the first timelapse tutorial now, featuring Part 1 of his modeling process – make sure to come back soon to catch the second part to this new series!

Modeling Timelapse Part 1 – Malroy The Dragon from Benjamin Bailey on Vimeo.

Note: I kept in most all of my errors, to minimize editing time and let you see my whole workflow. Hope you enjoy the big picture. :)

P.S. Finished reading the Project London script! I really like Ian Hubert’s writing! :) Looking forward to getting underway with helping Ian out with some intro/end sequences for the film. I was recently added to the team! :)

To Cleveland Once More

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Once again I will be traveling to Cleveland, this time for my good friends’, Charles Morey and Sharon Lee’s after-wedding celebration! I will be traveling with some family and friends, and hope to stay at the Brother’s House once more. It’s a great place!


(Above) Winter Scene wireframe/solid composite

As of late, I’ve had a cold and have been watching a lot of movies/shows. Besides that, life moves slowly in one moment, then faster than a speeding bullet in the next. I have two Blender projects to complete very soon:

  1. A “Winter scene” art entry and making-of article for the BlenderArt Magazine, which is a huge privilege!
  2. And an interview for the .Blend Magz, the Blender Indonesia Army magazine, another online e-magazine dedicated to Blender.

(Above) The finished curve design for the spruce trees in my Winter Scene project.


Screenshot of the Winter Scene for BlenderArt Magazine

(Note: these images are only WIPs (work-in-progress’s.)

It is an honor to have these opportunities, and I pray that I do not squander the gifts I have been given.

May you all be blessed in this festive season, but most of all, find the love of God enduring.

Peace unto all,

-Benjamin Bailey

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