Posts tagged simulation

A legion of flaming demon monkeys

Driving Test… Again!

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I”m off to take my driving test for the second time. Yes, I failed on my first go-around. During the parallel parking portion of the test, which the administrator had me do right away, I backed up into the rear barrel, scraping against the plastic-orange obstacle and getting an instant fail. Oh well, better luck next time, right?

So I get three tries at passing the driving test. A no brainer, right? “You’ll do fine!” all my friends say. “It’s not that hard.” Then after I fail, they reveal that “Actually, the police officer may fail you because he broke a toenail that morning.” Seriously, what a great thing to know.  Thanks. :)

Anyhow, tomorrow mornings the day for my second (and last,) shot at this endeavor, unless I want to renew my driving permit that expires on the 25 of May, which is Tuesday. So even though I am supposed to get three tries, I’ll only have two, due to the timing of things, having a to wait a week after each failure and all.

So toodles, I need some sleep. I’m uploading a flaming Suzanne mesh right now, off of the excellent fire tutorial by Miika. Check it out!

The flaming death... beware angry monkeys, my friend.

The flaming death... beware angry monkeys, my friend.

I sent in my messed-up .blend file to this teacher, and viola! I get an excellent, quick reply that fixes my issue. Thanks!

What I was doing wrong was resizing the domain cube in edit mode, causing the texture space to stay the same size. This caused the volume texture to repeat across the texture space.

A legion of flaming demon monkeys

A legion of flaming demon monkeys

And since that’s fixed now, I’m onto the start of fire making, and soon I’ll be a happy-go-lucky CG pyromaniac and proud of it.

Cheers! Off to beddy-bye. :)

P.S. I’m working on some other Blender stuff, but it’s Top Secret, so you’ll have to wait till I draw away the cloak an reveal some awesome upcoming classes with Kurv Studios!

Boids and Birds

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Check it out! My new video that previews my progress on using boid particles in Blender 2.5 to simulate a flock of birds!

Boids and Birds from Benjamin Bailey on Vimeo.

I am going to teach how to use boid particles in a webinar with Kurv Studios sometime in the near future. No dates have been set yet, and I still have a lot more to learn with boids, but be prepared, a class is on the way!

Cheers on the journey!

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